From Solteris to Faydwer 2008-08-25
News Update

+ + + + + + THE BURIED SEA + + + + + THE BURIED SEA + + + + + THE BURIED SEA + + + + + THE BURIED SEA + + + + + THE BURIED SEA + + + + + +

Ahem. Funny story... My retirement plans went somehow awry some time after setting them in motion. It turns out the pull of Ancient Dominion's next progression steps was just too strong. And as it turns out, I chose a great time to give up giving up!

First on our hit list in Solteris were those infamous Wailing Sisters, previously of the Demiplane fame. Finally our time had come to have our revenge for the countless hours of monotony they?d provided us in the past and, while they did their best to stall our progress, we eventually got the better of Mayong?s Mistresses!

No sooner had we rid ourselves of the annoying sisters, it started to dawn on us just how dire the situation was on Solusek Ro?s plane. Mayong Mistmoore?s armies had begun to arrive en masse and it quickly fell to us to put a stop to them in the Deadly Swarm event. With so many creatures to deal with we often found ourselves unable to stem the tide, until eventually we identified a way to deal with the hoards in front of us and destroy their leader, Aprosis the Fourth Confidant!

With April now in full swing, we managed maintain our momentum and make quick work of Rear Guard Captain Balreth, despite his attempts to resist the inevitable. This once mighty golem would repeatedly split himself into wave after wave of lesser mirror images, but we soon figured out how to get past these Stalwart Defenders.

To round out the month, we found ourselves facing a new challenge in the form of Astire, the Lunar Eclipse. He and his minions had been left to guard The Captured Portal and weren?t about to relinquish their prize without a fight. Luckily that?s what we?re good at and we were able to step up and oblige, sending anything that remained of Astire?s force packing and making use of the portal ourselves as we progressed still further into Solteris.

By May, we were getting ever closer to locating the gods themselves, but still more obstacles stood in our way before we could face them and end this chaos. The Portal to Dreadspire pitted us against a familiar face from Dreadspire Keep. Irrissa the Seer proved to be a more difficult challenge than we had previously encountered in the zone so far. It took a great deal of perseverance before this foe eventually fell, but eventually we got the better of it.

The Final Portal was harder still to capture. Having managed to get past the majority of Mayong?s invasion force, it was now Solusek Ro?s own guards that blocked our path. Lead by the ever-watchful Commodus, Solar Construct, his band of Aspects showed themselves to be a force to be reckoned with and on so many occasions they managed to keep us at bay. Not to be out done, however, we rallied ourselves and returned with even more focus and determination. Our efforts were rewarded as the Commodus fell and left our path clear to confront the gods themselves.

We?re no stranger to bringing gods crashing down to earth. Ancient Dominion has a long and illustrious history in demonstrating our ability to douse their fiery wrath. Nevertheless, while both Mayong Mistmoore and Solusek Ro have fallen to us in the past, neither deity was so foolish as to be unprepared for the rematch. Attempt after attempt they stood firm against us, until eventually, as the night closed in around us one August evening, our light shone brighter than that of our enemies. And with that, the thirteenth EverQuest expansion was beaten!


SOME THINGS TO THINK ABOUT...

...when faced with a moral dilemma...

...when you think experience has nothing left to teach you...

...when remembering the Demiplane of Blood...

...when you're starting to get a special kind of reputation...

...when reading Ninelives' raid instructions and realising what he's just asked you to do...

...when weighing up the likelihood of a flawless event...

...when the medication kicks in...

...when doubting the sincerity...

...when... well... frankly I don't know what situation the following should come up in...

...when out in public with gnomes...

...when there's a chance hell might freeze over...

...when looking for a fair way to assign blame...


+ + + THE LIVING LEGACY + + + + + THE LIVING LEGACY + + + + + THE LIVING LEGACY + + + + + THE LIVING LEGACY + + + + + THE LIVING LEGACY + + +

June promised something a little bit different and a little bit exciting. It was half right! The Living Legacy raids offered us a chance to take a break from the monotony of regular raids to try the monotony of another kind. While good in theory, our initial excitement dwindled after the earlier repetitive nature of the first event gave way to the realisation that our relatively small raid of that particular evening wasn't likely to achieve a great deal after a certain point. Had we the numbers and the will to continue, we may well have done better. As it turned out, our enthusiasm for these events soon evaporated and after that one evening we switched our focus back to more interesting things.


+ + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + +

In July, we took our first look at the flagging events in the Secrets of Faydwer expansion. This is the first time in several years that Ancient Dominion has been actively working on the latest expansion and with so much to do, it looks like we've got plenty to keep us busy over the coming months! First to fall was Overseer Gakkor Deepscar; his seemingly limitless armies of golems and minotaurs ensuring a hectic but in the end well-deserved victory and a first step towards the greater goal.

The Steam Factory is a hybrid between a progression and a farm zone. Three events share the billing, each of them dropping a unique notebook page that is required to progress, as well as an assortment of useful accessories. While our first visit was a little half hearted, our return (and frequent visits since) showed no such malaise. First the Mining Behemoth and his scores of crystal carriers crumbled before us, before Chief Mechanic Clankwrench was defeated in the heart of the Power Station.

Once we'd finished in the Power Station, we moved into the hanger to dismantle Spindlecrank in what initially looked to be one of the harder events in the zone. Thankfully it didn't take us long to work out how to do it fairly efficiently, thus completing the set. The next month or two is likely to see frequent visits to the Steam Factory, as well as Deepscar and Big Bynn I, while we gather all the notebook pages, coded log sheets and cryptic timetables we need to prove we're ready to enter Meldrath's Majestic Mansion.

Our early attempts against Big Bynn I in Tinmizer's Wunderwerks were hampered by slightly unpredictable event mechanics. Presumably Tinmizer himself had been a little over enthusiastic when fine tuning his mechanical dragon. When word reached us that this error had been corrected, we returned once more to try our luck. After a couple of warm up attempts, we finally found our rhythm and put the beast to rest. With Big Bynn I down, we're just a few short weeks away from being able to set foot inside the Mansion. Watch this space!


+ + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + SECRETS of FAYDWER + + + +

The raid events in Bloodmoon Keep are on entirely separate progression arc altogether. Completing the first two raids unlocks an end zone with ample rewards. Fuelled by this knowledge - along with the simple fact that we hadn't stampeded through that zone yet - we recently set our sights on the orcs of Bloodmoon. After hours of research and preparation, we stepped inside... and slaughtered the first two events without breaking a sweat. Thankfully, the third event is known to be a little trickier, so hopefully we'll have more interesting news to report on that front soon!


I'll leave you this month with a heart-warming message from our dear friend and wordsmith, Lukeren...

Touching... Truly touching...

Posted by:Ninelives

 
Back to archive