Frostcrypt at peace 2008-03-01
News Update

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It's been one hell of a journey. Five years ago, a young Vah Shir Beastlord first set foot on Norrath. About a year later, he was accepted into a guild by the name of Ancient Dominion; a force then exploring the Ssraeshza Temple on the moon of Luclin. Some four years later our story takes Ancient Dominion to the fall of Beltron the Shade King and with that the completion of the twelfth EverQuest expansion: The Serpent?s Spine! It's easily been my favourite expansion to date and as such it seems fitting that it is here that our aforementioned Beastlord is set to retire. But not before this...

As reported last month, the path to Frostcrypt was fraught with challenges. December saw us overcome these in impressive style, taking out Undegar the Traitor and King Odeen in Valdeholm. Since then, we've been working hard to ensure that as many people as possible are flagged to continue, as is the norm with progression, so that, in February, we were able to take a sizeable force into Frostcrypt itself and claim the rewards of our efforts!

Frostcrypt, like Ashengate in the other half of the expansion, is divided into different parts; two in the case of this arc. In the aptly named 'Frostcrypt I' are six events to test the mettle of any raiders lucky enough to gain access. To cap it off, there's a flag for the final event that grants the victor access to the similarly aptly named 'Frostcrypt II' - which is where the real prizes are!

Having hacked and nuked our way through seemingly endless hoards of zombies in the Overwhelming Numbers event, we found ourselves facing still more challenges, though none so difficult as to halt our progress for too long. The Shades of Calm, for example, saw us overcoming Lorekeeper Bentolf and his followers in suitably efficient fashion.

The arrival of the Three Brothers - Haevnar, Hufdan and Thuruld - proved a little more difficult, but was still overcome in fairly short order. Once we got our heads around how to keep them in check, the brothers' fate was sealed and they were returned to the realm of the dead.

Shadow Selves was another fairly routine event with a straightforward goal to take down the giant, Thulagar, while dealing with mirror images of ourselves that would spawn at random throughout the event. As well as offering loot and advancement, this event also presented Trixiia with the opportunity to unleash her full fury on a clone of a certain Beastlord. Of all the disguises for that poor shade to pick, it had to choose the one that could incur a wrath greater than that of any other creature in the game. It never stood a chance...

With the easiest events behind us, our attention was next directed to the final two events in Frostcrypt I that would secure our access to Frostcrypt II. Hearol the Tactician entertained us with one of the more interesting events in the zone; porting us from one makeshift room to another where his various teams would attempt to keep us occupied. Needless to say, his plans failed and so too did his defences.

And so onto our final flag event for this zone. Lorekeeper Grenwald had plenty in mind to keep us busy when we arrived in his room; zombies, lions and a selection of guards that he would reanimate as he saw fit to save himself. It failed. Lorekeeper Grenwald passed once more into his final resting place, granting us access to other parts of this huge crypt in the process. And so on we went... into Frostcrypt II...

The first event in Frostcrypt II - The Sleepless Guard - could have been enough to make us nervous about what was to come. After a slow build up, this event took us to a quite dramatic climax on our first visit. We came through the victors, as is so often the case when Ancient Dominion meets a new foe, but with so many unexpected twists, it was a close battle and a victory well-earned. Buoyed by our success, we pushed on to see what else was in store for us.

Wulfnor the Gladiator was a test of endurance that we passed with full marks (although, admittedly, empty mana and endurance reserves). His fellow giants attempted to aid him in any way they could, but ultimately their efforts were in vain.

Fridleif, Master Warcraft was an altogether more intensive event; keeping wave after wave of confused giants in check long enough to convince them to aid us in taking down Fridleif himself so that they might finally rest in peace. Unfortunately, like Fridleif, Harfange the Black also had little respect for his dead comrades and insisted on summoning more of them to do his bidding. Alas, we did not condone this sort of behaviour and swiftly put him beyond help, leaving the way clear for Beltron the Shade King himself and our long-awaited victory over the shades of Frostcrypt!


SOME THINGS TO THINK ABOUT...

...when joining the guild...

...when preparing for an event...

...when making some important lifestyle choices...

...when you have more AC than everyone else...

...when the new year is getting you down...

...when you're clearly kidding yourself...

...when working on your cruel streak...

...when picking a role...

...when there's a risk of being misunderstood...

...when ensuring that the plan is clear...

...when doing something out of character...

...when returning to form...

...when letting off some steam...


+ + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + +

Continuing briefly from last month's update, despite the amount of work that has gone into cracking Frostcrypt, we've still found the time to revisit Ashengate a few times. Both zones are likely to remain high on Ancient Dominion's farming list for the time being while we gear up ahead of the push into the next expansion: The Buried Sea. Targets such as Dyn'Leth, Firstborn of Lethar and Lethar himself are therefore likely to receive regular visits in the coming weeks.


In recent weeks since I announced my pending retirement from EverQuest I've been asked several times what I'll miss about the game and the guild. This proved trickier to answer than I thought it would, because there are so many things.

Perhaps it?s the sense of camaraderie and support...

...or maybe the levels of modesty...

It might even be the diet...

...or the ingenious plans...

...or possibly the attention to detail...

Or the fact that we never panic, nomatter how dire the situation...

Most likely, though, it's the always positive outlook...

Yeah... That'll be it.


As a farewell treat, I was asked to relive one of my favourite victories: beating Overlord Mata Muram in the Citadel of Anguish one last time. Needless to say, extra gear and levels have made it somewhat easier than it once was, but it was a nice reminder of what we've done, where we've been and how far we've come.

And so finally, I'd like to thank everybody for reading these pages and everybody who has contributed - whether intentionally or not! It's been fun producing them and I look forward to seeing future editions from my successors on Ancient Dominion's continuing adventures in Norrath!

Stay safe and have fun. Until we meet again!

Posted by:Ninelives

 
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