Welcome to Deathknell 2007-10-21
News Update

+ + + PROPHECY OF RO + + + PROPHECY OF RO + + + PROPHECY OF RO + + + PROPHECY OF RO + + + PROPHECY OF RO + + + PROPHECY OF RO + + +

And on we go from one thing to the next, victory after victory notched up behind us as we progress. Having only recently completed one of the longest expansions we've attempted to date - The Depths of Darkhollow - the Prophecy of Ro expansion proved to be one of the shortest. Our superb run in August saw us gain access to the end zone, Deathknell, Tower of Dissonance. September saw us destroy all four events and free Ayonae Ro from the torment caused by none other than the newly ascended Mayong Mistmoore.

First up, The Toiling of Disonance Bells, and a strong performance, following a couple of early attempts to fine tune the strategy. Controlling huge stone gargoyles, some with potentially crippling damage, while dodging adds left right and centre probably should have been a little trickier than it actually was, but in the end we came through with flying colours.

Vertigo was perhaps more of a challenge, with effectively four mini events happening at the same time, gradually building up as the thing goes on. This one took a few more attempts to crack, but it still didn't take long for everything to fall into place... sometimes literally if people got too drunk!

The third event, Unwelcome Guests, was one of the more chaotic events in the zone. Merging strategies such as those seen on Jelvan (Citadel of Anguish) and The Performer (Demiplane of Blood) to turn the raid into an efficient killing machine soon put an end to the waves of Mayong's thralls that tried to stop our progress. With this one down, only one event stood between us and the end of yet another expansion...

Ironically one of the easiest events in the zone was The Mad Choir. In a way it was a little disappointing to finish the Prophecy of Ro so easily, but after the amount of time it took to break the Demiplane it was somehow refreshing too. The loot also made it worthwhile and, with another expansion well and truly beaten in record time, Deathknell has very quickly earned itself a place on our farm list.


SOME THINGS TO THINK ABOUT...

...when grouped with a Paladin...

...when explaining yourself clearly...

...when bracing yourself for whatever is going to happen next...

...when you feel some form of justification is needed...

...when opportunity knocks...

...when designing new items...

...when tempting fate...

...when dining in public...

...when seeking an efficient way to slack...

...when the inevitable happens...

...when requesting buffs from Shadow Knights...

...when playing another person's character...

...when your wits betray you...

...when sharing your inner-most thoughts...

...when keeping order...


+ + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + THE SERPENT'S SPINE + + + +

This last month has also seen us taking our first steps into yet another expansion. The Serpent's Spine is rich in both group and raid content. In fact, in order to get access to much of the best raid content, there's a lot of group work that needs to be done to raise the necessary factions. Our members have been busying themselves doing tasks in Sunderock, Direwind, Ashengate, Valdeholm and Frostcrypt (to name but a few), eager to get the faction they need to proceed and their efforts are soon to be rewarded.

As if faction wasn't enough, there are raid flagging steps required as well. The fall of Vergalid (pictured above) on a recent visit to the mines that bear the dragon's name signified our right of passage into the raids within Ashengate. We'll be starting those properly within the next week and I'm sure there will be lots more to report in the coming months. In the meantime though, it's back to factioning...


+ + + + + + + DEPTHS OF DARKHOLLOW + + + DEPTHS OF DARKHOLLOW + + + DEPTHS OF DARKHOLLOW + + + DEPTHS OF DARKHOLLOW + + + + + + +

Alas with so much new content coming our way, something has to give. After nearly a year of farming the Demiplane, we've already taken our final tour of the zone and said good bye (and in many cases good ridance) to the many events in there. While one or two of the events remain popular, the zone is too much of a time sink for us to carry on there and still make progress elsewhere. The Demiplane has given us some highs, some lows and some great gear along the way, but bigger and better things await us elsewhere. So long, Mayong... for the time being at least!


I'll leave you this month with some pearls of wisdom from my presumably imortal aggressor. Until next time...

Posted by:Ninelives

 
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